
| Diagonal screen size | 19 pouces |
| Type | TN |
| Resolution | 1280 x 1024 pixels |
| Response time | 5 ms |
| Interfaces (HDMI / DVI / VGA / YUV) | 0 / 1 / 1 / 0 |
| Options | RS232 |
| Viewing angles (H/V) | 160° / 160° |

For once, these become secondary; however, the T1930SR-1 can also be considered and evaluated as a normal screen. Let’s cut to the cut to the chase. Here are the test results :
Color rendering
.jpg)
With presettings, it’s really not overly impressive with a large blue dominance. Changing to Warm partly corrects these defaults but blacks are still washed out. For this reason, measured contrast is lower than average.
Reactivity
.jpg)
This monitor is in the low average.
Ergonomics
 copie(8).jpg)
It’s tactile and that’s it.
Test date: 2008-05-30
• As the video shows (in French), navigating on the Internet with your finger is very pleasant. For our Product Face-offs, for example, this was very effective and intuitive. Selecting products and the various tests was well suited to this function.
• Using the calculator was obviously very easy.
• Looking at photos turned out to be practical and using tactile controls was much better than a mouse.
• And then there were games. For example, Minesweeper wasn’t easy as the squares are small. In this case and this also goes for those that lack tactile precision, it can be better to change into a lower resolution than the monitor’s native one. There is no longer a problem in 800 x 600, although proportions aren’t respected and sharpness suffers due to downscaling.
• Chess in Vista was truly amazing!
• Civilization: I have to admit I fell for this game, though I’m an adult and am still a fan. Civilization with tactile controls is possible and we ended up starting to play again!
- Precise tactile screen, easy to use
- Internet navigation is more accessible, benefits certain games
- A number of uses are very practical for professionals
- Colors, reactivity
- Higher price compared to a classic 19 inch
- Vertical viewing angles are even narrower than usual
- Zero dead pixel policy
- Non-vertically adjustable







Product face-offs










